laning phase guide lol laning phase guide league of legends

This is going to be the only LANING PHASE GUIDE FOR ALL ROLES IN LEAGUE OF LEGENDS you will ever need to get started or improve on your laning phase and start climbing through the ranks!

Do you want to learn everything necessary to get through the laning phase and stomp your opponent making yourself look like a smurf?

We will talk about the different kinds of champions, wave management, trading, positioning, proper recall timers and warding.

If you do not know what wave management is and trading, PAY VERY CLOSE ATTENTION to those 2 things because they are very important

Everything that will be talked about can be applied to every lane no matter if you play Top Lane, Mid Lane or Bot Lane with some small differences between the lanes which are the following:



1. Different Champion Roles/Classes

lol roles champions league of legends laning phase guide

Everything that you need to know about the different champion roles in the game you can find here but here is something to get you quickly introduced:

 In League of Legends there are 7 champion classes and they are the following:

1.1 Controller (Enchanter, Catcher)
1.2 Mage (Burst, Battlemage, Artilery)
1.3 Tank (Vanguard, Warden), Specialist
1.4 Marksman (ADC)
1.5 Fighter (Juggernaut, Diver)
1.6 Specialist
1.7 Slayer (Assassin, Skirmisher)

1.1 Controllers (Catcher, Enchanter)

lol support supports league of legends

Controllers are there to protect their teammates and create opportunities for their teammates.

Basic Enchanters to understand the role are Soraka and Lulu – you will learn how to manage your mana pool, how and when to effectively use your important cooldowns (Crescendo, Wish or Whimsy) and when it’s safe to leave your lane partner to build vision.

Basic Catchers – A few examples are: Blitzcrank or Zyra. Those champions help you to understand how important landing skill shots is and how to apply pressure in lane by “using no CC as CC”

1.2 Mage (Burst,Battlemage, Artilery)

lol mages mages league of legends

Mages are there to wither down their opponents using powerful spells.

Basic Burst Mages – Lux, Annie and Veigar. Those champions will teach you about mana management, damage foresight and importance of crowd control.

Basic Battlemages – the only battlemage I’d recommend to beginners is Malzahar. The class is pretty difficult to play properly, because you have to be constantly moving and trying to deal as much Area of Effect damage as possible without getting hit yourselves.

Basic Artilery mages – Xerath. Artilery mages thrive in poking down opponents making it easier for their teammates to finish them off. This is the best class to understand the mana management.

1.3 Tank (Vanguard, Warden), Specialist

lol tank league of legends tanky tanks laning phase guide

Tanks are there to apply crowd control and soak up as much damage as possible for their teammates.

Basic Vanguards – Leona, Amumu, Rammus. Playing Vanguards teaches you about importance of saving up CC for priority targets, about durability and about peeling (taking focus away from an important teammate onto yourself).

Basic Wardens – Braum, Shen. Wardens’ main goal is to protect their teammates. Playing them teaches you about peeling and about durability.

1.4 Marksman (ADC)

lol adc league of legends adc

Marksman (ADC) are there to deal as much damage as possible without getting hit themselves. The basic marksmen to understand the role are Ashe and Miss Fortune. Playing marksmen teaches you about importance of proper positioning, tracking big cooldowns (engage abilities on the enemy team) and itemization.

1.5 Fighter (Juggernaut, Diver)

lol fighter league of legends fighters laning phase guide

Fighters are there to get behind the enemy lines and wreak havoc to take focus away from their teammates.

Basic Juggernauts – Darius, Garen and Sett. Those champions will help you understand durability, itemization and target priority in team fights.

Basic Divers – Jarvan IV, Olaf or Warwick. They teach you basically the same thing, but contrary to Juggernauts, they have a way of getting into the backline.

1.6 Specialist

league of legends specialists

Specialists as the name suggests, are very unique champions that specialize in certain things. Every specialist champion is very unique and each one of them can teach you new things, but it’s very hard to simplify those champions, so I’ll let you discover them for yourselves.

1.7 Slayer (Assassin, Skirmisher)

league of legends assassins laning phase guide

Slayers are champions capable of taking down enemy champions quickly, even in a 1v2, 1v3 scenario. They’re those huge damage dealers that require a lot of experience on them to play properly.

Basic Assassin I’d recommend to beginner players is Talon. Playing assassins teaches you about understanding damage foresight, roaming, vision control and flanking.

Basic Skirmishers – Jax and Master Yi. Skirmishers get strong with items, so it’s important to understand your level/item power spikes. Skirmishers are one of the best classes in the game in the late stages of the game.

2. Wave Management:

The waves spawn at the same time at 1:05 but reach Top and Bot at 1:38 while at mid at 1:28 because Mid lane is a shorter lane compared to the rest.

lol wave control wave manipulation league of legends wave management laning phase guide

Wave management is one of the most, if not the most important things in League Of Legends. This can differentiate a good player vs the best. There are 3 parts to wave management and they are:

2.1 Fast Pushing

Fast pushing is when you are actively damaging the enemy wave to make it push towards the side of your opponent as quickly as possible. There are lots and different reasons as to why you would like to Fast Push the wave and here are some:

1.1 You want to get a recall to spend your gold and buy items.
1.2 You suspect the enemy jungler is looking to gank your lane.
1.3 You want to dive your opponent under the tower because they are low on HP.

Here is an example of how a Fast Push looks like:

2.2 Slow Pushing

Slow pushing is when you are killing the enemy minions right before they are about to die. This gets to create a very big wave over time which gives you some of the following benefits:

2.1 You keep yourself safe from getting ganked.
2.2 If the enemy laner attacks you, the minions will help you giving you an advantage.
2.3 You create a big wave to dive your opponent with your jungler.

Here is an example of how a Slow Push looks like:

2.3 Freezing

Freezing is when you keep the wave stationary. You achieve that by creating a 3 to 5 minions disadvantage from your side and maintaining the wave like that to keep it in the same place for an extended period of time. Some of the benefits that Freezing gives you are the following:

– Keeps you very safe from getting ganked.
– Very easy to set up ganks because the enemy laner is very far up on the lane.
– Gives very little room for your opponent to trade with you.

Here is an example of how a Freeze looks like:



lol trading guide league of legends trading guide trade laning phase guide

Now, trading directly ties to Wave Management which we talked about above!

Trading is when you and your opponent start interacting with each other dealing damage by using auto attacks or abilities. There is also harassing which means you or your opponent is dealing damage without you or him taking any.

When you start dealing damage directly to your opponent with an auto attack or a targeted you get to pull minion aggro towards you so that needs to be kept in mind. That will not happen if you use an AOE ability like Lux E for example.

Having a level advantage is very crucial in trading, especially during the first 3 levels. The reason for that is until we get to hit level 3 we do not have all of our 3 abilities up meaning the advantage if you are level 2 compared to your opponent being level 1 is HUGE.

The same goes for level 6. If you hit level 6 before your opponent, you get to have your ultimate ability up while they do not. So if any of those scenarios happen to you do not hesitate to fight with your opponent!

Keeping track of abilities and spell cooldowns is another big thing too! If your enemy laner has an ability or 2 on cooldown this is a HUMONGOUS advantage for you.

You should immediately be looking to fight with no hesitation! Not fighting when your opponent has cooldowns on is like being in a fight with someone and him being very tired and you giving him time to rest and recover. Ridiculous, isn’t it? EXACTLY!

Last but not least when trading is keeping track/being aware of where the enemy and ally jungler is. If you suspect the enemy jungler is close, avoid fighting. If your jungler is coming towards your lane or is close to it, make sure to communicate with pings that you want to fight. Then when he comes close, go in and score that kill!



league of legends positioning lol position laning phase guide

Positioning depends on many factors like jungler/s position, ability cooldowns, level advantage, gank potential and more. You need to be very conscious of it but mostly being able to identify good vs bad positioning, especially in the moment (when playing) is through experience AKA playing a lot.

If you will be looking to make it as difficult as possible for your opponent to attack you, you would like to position to the opposite side from where he is. If he sits on the left side of the lane, you go to the right and vice versa.

Maybe you want to position on the opposite side from where he is to set a gank up making him or her stay closer to where your jungler is coming from

If you got abilities on cooldown or a level disadvantage then falling back a bit to avoid trades is going to be the go-to.

When you know you can win a trade you can have ”bad” positioning to bait your opponent into feeling comfortable walking up. Then once he bites the bait you go in and look for the trade/all-in.


lol recall time timers league of legends laning phase guide

Proper recall timers are revolving around the waves once again. Depending on the state of the wave that you have in your lane, your recall is either going to be a bad one or a good one. This has been covered extensively in my video about wave management but here is something regarding that:

A good recall timer would be for example when you get to push the wave and make it crash under the enemy’s tower. This is a good time to recall because the wave is bounce back towards your side (basically slow push) and you will come back to a lane slow pushing towards you, allowing you to get a freeze or catch the wave right on time, losing very little to no minions.

A bad recall timer would be for example when you recall and your wave is pushing towards the enemy laner. That is bad because more minions from the enemy wave die compared to yours, putting you be on a deficit.

!WARNING! Greeding for a tower plate that is worth 125G can be counter-intuitive and in the long run, lose you more gold and lose you opportunities that would be much more beneficial, giving you well over 125G!


lol warding league of legends warding ward laning phase guide

Now last but not least, warding. How do we know WHEN, WHY and WHERE to ward? Warding is giving you vision in areas of fog of war where you can not see if an enemy is going through there, if he is there or if there has been placed an enemy ward.

6.1 When to ward?

Usually, you would like to ward when you notice that you are getting yourself into a vulnerable position. That would be for example when you start pushing towards the side of the enemy team. You start getting further up into the lane, attracting attention wards you.

6.2 Why to ward?

Warding keeps you safe from getting surprised. Possibly getting collapsed on by multiple members but this is not just for safety. Warding and getting vision allows you to see where the enemy is going, so you can set a trap or make a play that is not expected, considering that the enemies don’t know that they went through is warded.

6.3 Where to ward?

Now here I will include what wards to place where. Regular wards because they are invisible should be placed in areas where your opponent will be relatively safe and can clear the ward. That would be for example river or their jungle where they have control of the area.

Control wards should be placed in areas that are under our team’s control meaning usually our jungle.


In conclusion, the laning phase consists of multiple areas that need to be learnt and improved on over time. Requires a very good understanding of them to be able and utilize them to their fullest, giving you the best results possible and resulting in you achieving the rank or goal that you have always been dreaming of.

Whether it is knowing you will get level 6 first, having the better wave state, getting a proper recall timer or having very good vision that saves you from getting killed during a gank, this guide opens up your POV (point of view) and makes you see things in a different light.

Always remember that League Of Legends is a very complex game that requires time, patience, effort and time put into it. Save time not building up bad habits with guides like this one, is completely necessary and a big step forward for anyone trying to learn or get into the game.

Do not be intimidated and remember, everything at the start is difficult but taking it step by step, it becomes much easier over time! Put your mind into it and you will be able to achieve it!

Learn the pros and cons of the champion that you play and play against, learn about wave management with this guide and you will start seeing immediate results in your games. ( Best channel to learn the pros and cons of each champion HERE

If you need help with anything extra, do not hesitate to leave a comment below or come over at my Twitch channel where I stream live and ask me there

Best Wave Management LOL Guide – League of Legends

Wave Management, or Wave Control in LoL, is one of the most important things to know, regardless of whether you play Top lane, Jungle, Mid lane, ADC, or Support. It holds significance across all ranks—from Bronze to Gold to Diamond.

The lower your elo, the faster you’ll see results in your gameplay when you properly manage your waves and gain a better understanding of them.

Conversely, in higher ELOs, meticulous attention to detail and subtle improvements are necessary to set yourself apart and climb the ranks.

Let’s delve into what needs learning and the various types of wave management tactics in League of Legends!

Here are the key aspects to understand:

1) How waves function.
2) Different types of wave management tactics.
3) Their advantages and disadvantages.
4) How to effectively employ them.

Why is proper wave control crucial?

1) It provides better lane control, simplifying your gameplay.
2) You influence your opponent’s actions.
3) It forces mistakes.

Mastering this allows you to position yourself advantageously, resulting in higher success rates not just during laning but also in the mid to late game. Starting the mid-game phase with an advantage makes winning easier.

With proper wave management, consistent pressure leads opponents into making mistakes. The knowledge you’re about to gain will help you achieve this. So, let’s begin!

(To determine the appropriate wave tactic based on matchups, refer to matchup guides for your specific champion. Visit MOBAFIRE for well-written champion guides.)


Casters Minions:

Caster minions league of legends lol wave control

Cannon Minions:

cannon minions lol league of legends wave management

Melee Minions:

melee minions wave lol league of legends

Super Minions:

wave super minions lol league of legends

The 3 types of Wave Management:

1. Fast Pushing:

1.1 Fast pushing involves actively damaging the wave to push it under your opponent’s tower.

Reasons for fast pushing vary:



– You want to recall due to accumulated gold or to reach a power spike/full item.

– The enemy jungler is nearby, posing a gank threat.

– Your jungler is on the opposite side of the map, and the wave is pushing towards your –opponent.

– You aim to set up a dive on your opponent(s), which requires premeditation and planning.

– Roaming or joining a nearby fight necessitates excellent map awareness and camera control.

– Deny enemy laner minions when they’ve recalled or are missing from the lane.

– Compel your enemy laner to return by suspecting their movements, like heading towards mid-lane due to your mid-laner’s aggressive positioning, leaving them vulnerable to ganks.

1.2 The cons of fast pushing are:

– Offering little to no pressure on your opponent can grant them free Gold/XP, disadvantageous against scaling champions with weak early games, such as Nasus or Kayle.

2. Freezing

Freezing Example:

2.1 Freezing involves allowing your wave to remain slightly disadvantaged, positioned a bit further from your tower:

– When you don’t need to be elsewhere on the map

– To deny minions and pressure opponents, deterring them from engaging due to potential ganks

– Against champions with stronger early games, restricting their ability to trade frequently

– Protection from ganks or setting up ganks when your jungler is nearby

– Creating space for extended trades after your opponent’s mistake

– Enabling short, burst trades and poking opportunities

– Remember, adaptability is key as tactics vary with champions and matchups

– Expect the enemy jungler’s interference if they struggle to break your freeze, potentially pressuring your lane.

2.2 Downsides of freezing include:

– Allowing the enemy laner to roam without timely follow-up

– Duration limits: Top lane freezes last up to levels 9 to 11, mid lane up to levels 7 to 8, and bot lane up to level 6 due to the risk of multiple champions diving under the tower.

For the mid lane, freezing is possible up to levels 7 to 8 because champions possess great long-range wave clear and robust items/stats. With just one rotation of abilities, they can wipe out the entire wave.

– In the bot lane, freezing can be maintained up to level 6. Beyond this point, the risk of being dived under the tower by 3 to 4 champions, all equipped with ultimates, is something best avoided at all costs

– Remember, these guidelines are general, and adaptability is crucial. Tailoring your strategy to suit each game’s specific circumstances is paramount

3. Slow Pushing:

– Slow pushing stands as the most potent among the three wave tactics in League. What defines a slow push? It involves gradually pushing the wave towards your opponent’s side. To achieve this, you need to establish a wave advantage and only last-hit minions right before they die. This strategy offers several advantages:

Slow Pushing Example #1

Slow Pushing Example #2

3.1 Slow Pushing Pros:

– Denying minions from your opponent, as engaging in a fight within a large wave usually results in a loss for them. The same applies when you’re on the receiving end of a slow push. Engaging in fights during large waves or slow pushes is rare, and it’s typically better to avoid them

– Greater potential to outplay a 2v1 gank due to the larger wave, which may also prevent certain abilities that can be blocked, such as Graves’ AAs or Viego’s stun

– Opportunities for diving alongside your jungler, allowing ample time to set up the dive and decrease the likelihood of the target surviving. Usually, when faced with a dive or seeking to prevent it, you’d start clearing minions immediately to prompt the tower to assist as quickly as possible

3.2 After crashing the wave but unable to initiate a dive, you might consider the following:

– A clean recall into the wave slowly pushing towards you, resulting in a freeze or catching the wave right on time, losing minimal to no minions

– Roaming to other lanes, potentially assisting your jungler with rift, drake, scuttle, or even invading the enemy jungle to eliminate the enemy jungler or help secure camps safely

– Placing vision in the enemy jungle, offering vital information about the enemy jungler’s whereabouts or absence. An interesting benefit few know: if you had vision of a missing camp after it was taken down, a stopwatch icon appears on your minimap, signaling that the camp will respawn soon, hinting at the enemy jungler’s imminent return once it respawns

– Establishing river vision to spot the enemy jungler or others like the enemy mid or support moving towards your lane

– Gathering a honey fruit from the river for HP/Mana, aiding in extended stays in lane after an even or unfavourable trade. Honey fruits spawn between 6:00 to 6:20 minutes into the game

– Utilizing the plants in the enemy jungle (Vision plant/Blast cone), denying the enemy team access to these resources and ‘starving’ them out

– Approaching enemy camps (ONLY IF YOU CAN TAKE ON THE ENEMY JUNGLER AND NO OTHER LANERS ARE MISSING), which offers similar advantages as placing vision inside the enemy jungle

– Obtaining the scuttle crab, providing vision for potential roams, a movement speed boost for you and your teammates (useful for potential escapes, faster roams, or chasing enemies along the river)

– Securing the dragon, ensuring proper vision setup if unaware of the majority of the enemy team’s positions

– Claiming the rift herald, facilitating a significant tempo advantage and snowball potential while offering increased vision, especially in mid-lane, where waves will push further into the lane, potentially preventing rotations or providing crucial information about them

– Stealing enemy jungle camps, depriving the enemy jungler of resources and potentially tilting them

– Simply staying out of vision (effective in applying pressure for potential ganks or invades). This becomes notably effective in higher ELOs, where players pay more attention to the minimap and communicate through pings to warn their teammates of missing enemies

– With the item ‘Hullbreaker,’ you empower nearby cannon and super minions for five minutes after taking down an enemy inhibitor

– Minions target according to priority, such as enemy champions attacking allied champions, enemy minions attacking allied champions, and so forth

– Minions become stronger and tougher with the acquisition of the Baron buff

– The table below indicates the average gold per wave at different game times and corresponding average gold per cs


Game time | Average gold per wave | Calculations | Average gold per cs
0:00 | 125G | (3 × 21 21) + (3 × 14 14) + (60 60 ÷ 3) | 19.8
15:00 | 147G | (3 × 21 21) + (3 × 14 14) + (84 84 ÷ 2) | 22.6
17:15 | 150G | (3 × 21 21) + (3 × 14 14) + (90 90 ÷ 2) | 23
25:00 | 195G | (3 × 21 21) + (3 × 14 14) + (90 90) | 27.6

– Minions that have already targeted a tower won’t assist you during a dive. Instead, they’ll continue attacking the tower


Having excellent wave management can significantly elevate your ranked games and improve your gameplay beyond your current level. Top-tier players achieve remarkable results in various roles and champions because they grasp the intricacies of wave management.

Understanding this topic can be quite complex and necessitates thorough teaching and comprehension. Despite the abundance of educational League of Legends content available, finding something that’s both simple and detailed can be challenging. However, we’re here to change that!

Remember, everything is situational, and adaptability is crucial. With ample practice, starting from the basics and gradually advancing, you can become a master at managing waves.

Except blogs, videos over at Youtube and mentors like in our site offer help to fasten up your progress and join the rest of our satisfied students!

Learn the strengths and weaknesses of the champions you play with and against. Use this guide to delve into wave management, and you’ll witness immediate improvements in your games. (The best YouTube channel to learn about the pros and cons of each champion)

Ensure you practice all the techniques provided here in the practice tool. It’ll enable you to recreate various wave scenarios and become accustomed to them more rapidly.

If you need further assistance, feel free to leave a comment below or visit my Twitch channel where I stream live. You can ask me questions there

Watch my Wave Management video here